Fix speech stopping after a short while
Repository details (talkie)
- Project page
- talkie
- Project log category
- talkie (708 entries)
- Repository
- @joelpurra/talkie
- Owner
- @joelpurra
- Issues
- Issues on Github
- Contributors
- Contributors on Github
- Project status
- ⏲️ This project has had recent commits.
- 📂 This project is open.
- 🌠 This project is popular.
- Repository activity period
- 🗓—
- Commits
- 751 commits
- Stars
- 72 stars
Commit details (40da129c)
- Author
- Joel Purra
- Authored at
- Committer
- Joel Purra
- Committed at
Commit message
Fix speech stopping after a short while
- Seems to be related to changes made after the premium version was made, but before v3.0.0.
- Suspension code was made more resilient to suspend/unload timing issues.
- Logging to strings was introduced to help with console-to-terminal logging in Chrome.
- Promise-based logging was introduced for some events handlers.
- Speech stopping after a short while was traced to the newly introduced logging levels.
- Turning off debug logging seems to also stop speech, when triggered from the popup and the popup was unfocused/unlaoded.
- Storing a reference to the current utterance on the background window object seems to prevent the problem.
- Might be related to garbage collection and speech synthesis using weak references.
- With this many changes, it's hard to tell (although not at all untestable) if a single change made all the difference. Keeping all changes, assuming that they are all improvements.
Raw text
Fix speech stopping after a short while - Seems to be related to changes made after the premium version was made, but before v3.0.0. - Suspension code was made more resilient to suspend/unload timing issues. - Logging to strings was introduced to help with console-to-terminal logging in Chrome. - Promise-based logging was introduced for some events handlers. - Speech stopping after a short while was traced to the newly introduced logging levels. - Turning off debug logging seems to also stop speech, when triggered from the popup and the popup was unfocused/unlaoded. - Storing a reference to the current utterance on the background window object seems to prevent the problem. - Might be related to garbage collection and speech synthesis using weak references. - With this many changes, it's hard to tell (although not at all untestable) if a single change made all the difference. Keeping all changes, assuming that they are all improvements.